Aside from this small tweak, Delta also factors in a plethora of new weapons, Offerings, enemies, bosses, AI and dynamic stages, making for more diverse combat scenarios, instead of having to face off against the same handful of baddies, in the same handful of arenas like in the original title. The partner setup has been streamlined this time around as well, making it much easier to navigate a team member’s attributes, such as their build and faction alignment. Like the aforesaid customization options, this is not a substantial change-up to the recipe, but it’s nevertheless a new addition that merely adds an extra layer of depth and immersion to the experience at large. Sigils also are affected by faction choice, as they can be enhanced drastically (or not) depending on a player’s alignment. Up for alignment are the Avalon, Sanctuary and Grim (based off Grimm’s Fairy Tales), each coming complete with their own take on the game’s world and philosophy, which in turn impacts aspects like character interaction and dialogue. Faction-play affects how the story unfolds and concludes, in addition to the items a player receives throughout their adventure. Being able to make one’s character more unique, in a game that can be taken online and subsequently serve as a space to show off individuality, is never a detriment, that’s for sure.Īlso new to Delta is the ability to ally oneself with one of three factions. The choices here aren’t vast by any means, but they are welcome adjustments considering the previous customization selections were extremely limiting. Moreover, those very costumes can be further individualized thanks to the ability to mix and match sets, instead of having a single outfit arrangement. The features offered in the last title are all present, however, now folks have greater control over the smaller details of their avatar, such as colors and outfit design. So what are these new changes? Well, for starters, one of the most notable is the enhanced character customization options. Delta does add some new features into the mix, merely serving to make the overall experience feel more inclusive than it did before. However, the gameplay isn’t exactly as it was last year. It’s a system that was strong in the first title and remains so here. Meaning to say, players will still take their sorcerer into the fray armed with an assortment of attacks that have been decided on prior to combat, trounce baddies, save/sacrifice fallen prey and increase their general aptitude to dish out overwhelming amounts of death. Therefore, the foundational elements that made the original such a blast to play are fully intact here, having only been tweaked in ways generally for the better. These elements were solid enough for last year’s installment, and thus have only been honed to a sharper point this time around. To that end, think of Soul Sacrifice as a game heavily influenced by Monster Hunter and various titles like it it’s an action-RPG comprised of bite-sized missions - meant for on-the-go accessibility - a decently strong narrative component and in-depth customization options. So, in that regard, where does Soul Sacrifice Delta fall?Īt its very core, Delta is almost the same game released just over a year ago. Sometimes, though, renovations don’t equate to better end-products. Meaning to say, this latest title simply takes the original game, builds upon it by adding a truckload of new content and generally refines the mechanics at play. Soul Sacrifice Delta can best be thought of as something between a definitive version and a sequel to 2013’s Soul Sacrifice.
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